AI Insights · Timothy · April 2022
Top 5 Golf Games on Android in Italy: Q1 2022 Performance
Analyzing the performance of the top 5 golf games on Android in Italy during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 golf games on the Android platform in Italy showed varied performance trends, with significant shifts in weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into these metrics for Golf Battle, Golf Rival - Multiplayer Game, Vista Golf, Mini Golf 3D Multiplayer Rival, and Wonderputt Forever.
Golf Battle by Miniclip.com experienced a steady weekly revenue, peaking at about $1.9K in mid-January. Downloads began strong at 7.2K in late December but gradually decreased to around 4K by the end of March. Active users peaked at 86K at the beginning of the quarter, dropping to roughly 73K by the end.
Golf Rival - Multiplayer Game from Zynga saw a peak weekly revenue of approximately $15.3K at the end of December, with a notable rise again to $14.7K in late March. Downloads fluctuated, starting at 4.8K, dipping to 1.8K in late February, and then recovering to 3.1K by the end of March. Active users showed a peak of 34.4K in early January, with a gradual decline to 27.9K by the end of the quarter.
Vista Golf by Shallot Games, LLC had minimal revenue, peaking at $17 in late January. Downloads showed a significant rise from 313 in late December to 2.2K in late January, before stabilizing around 700-800 towards the end of March. Active users also saw an increase from 443 to 3K in January, eventually stabilizing around 1.8K by the end of the quarter.
Mini Golf 3D Multiplayer Rival from Mobile Sports Time had low revenue, with a peak of $7 in early February. Downloads began at 1K in late December, peaking at 1.5K in early February, and then decreasing to 430 by the end of March. Active users saw a peak of 3K in early February, followed by a decline to 1.3K by the end of March.
Wonderputt Forever by Netflix, Inc. showed no revenue during the quarter. Downloads started at 1.2K in late December, gradually decreasing to 410 by the end of March. Active users peaked at 1.6K in early January, with a steady decline to around 1.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.